Hi,
Why? Because players recieve dynamic lighting (or rather, sunlight), while the environment doesn't. Only certain objects recieve sunlight, most notably: players, tents and certain buildings or parts of buildings.
That makes these objects and players stick out greatly, making whatever camoflague you are wearing entirely pointless, particularly when traversing in darker terrain like forests. I also think it is quite a bit of an immersion killer.
This issue becomes mroe apparent the stronger the sunlight is. A solution would be to greatly tone down the sunlight reflection on player models and certain objects. Another solution would be to introduce new lighting. Ultimately I noticed the same issue still being apparent in the current 0.63 stream, so I wanted to bring it up again. Hopefully it can get addressed one way or the other. Any thoughts?
Any help will be apprecited.
I didn't find the right solution from the Internet.
References:
https://forums.dayz.com/topic/238038-lig...nt-is-an-issue/
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Thank you.